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Hciu Assignment

hciu(human computer interaction) apiit sd india assignment

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Level 2(Computing) HCIU Group Assignment GROUP ASSIGNMENT PANIPAT CE00306-2-HCIU HUMAN COMPUTER INTERCATION AND USABILITY PT1181/82 HAND OUT DATE 21 AUGUST 2013 HAND IN DATE 11 NOVEMBER 2013 WEIGHTAGE 50% INSTRUCTION TO CANDIDATES: 1. Students are advised to underpin their answers with the use of references (cited using the Harvard Name System of Referencing). 2. Late submission will be awarded zero (0) unless Extenuating Circumstances (EC) is upheld. 3. Cases of plagiarism will be penalized 4. The assignment should be in both hardcopy and softcopy:   The hard copy of the assignment should be bound in an appropriate style (comb  bound ) The softcopy of the written assignment and source cod e where appropriate should be on a CD in an envelope /CD cover and attached to the hardcopy. Asia Pacific Institute of Information Technology Page 1 Level 2(Computing) HCIU Group Assignment GROUP ASSIGNMENT PANIPAT CE00306-2-HCIU HUMAN COMPUTER INTERCATION AND USABILITY In-Course Assignment Topic- Interface Design Assignment LIBRARY MANAGEMENT SYSTEM Group Number-….. Number-….. HAND OUT DATE 21 AUGUST 2013 HAND IN DATE 11 NOVEMBER 2013 Submitted By: Submitted To: Aakash Bathla(GL) PT1182214 Kawal Deep Singh PT1183306 Shubham Sharma PT1181138 Asia Pacific Institute of Information Technology Mr. Ravi Sachdeva(Module Lecturer) Page 2 Level 2(Computing) HCIU Group Assignment GROUP ASSIGNMENT PANIPAT CE00306-2-HCIU HUMAN COMPUTER INTERCATION AND USABILITY In-Course Assignment Topic- Interface Design Assignment LIBRARY MANAGEMENT SYSTEM Group Number-….. Number-….. HAND OUT DATE 21 AUGUST 2013 HAND IN DATE 11 NOVEMBER 2013 Submitted By: Submitted To: Aakash Bathla(GL) PT1182214 Kawal Deep Singh PT1183306 Shubham Sharma PT1181138 Asia Pacific Institute of Information Technology Mr. Ravi Sachdeva(Module Lecturer) Page 2 Level 2(Computing) HCIU Group Assignment Marking Scheme (CE00306-2 HCIU Assignment) Marks will be accorded to the team members for all work carried out in their respective section. The following are the marks that are to be awarded to each team member for the work done by the entire group. Student Name: Intake No.: Group Marks (70%) 10 Plan Walkthrough 15 Critical Discussion and Application of User Requirements: To include the selection of data gathering methods the actual user profiling process performed discussions on task analysis conducted the impact of user profiling and task analysis on the design 15 Critical Discussion and Application of Usability Goals and Competitive Analysis: To include the selection of design principles the selection of usability goals competitive analysis the impact of the activities on the design 15 Critical Discussion and Application of Design and Prototype: To include  parallel design, peer to peer evaluation and its impact on the design. each screen purpose and strategy behind its design 15 Critical Discussion and Application on Testing: To include details on heuristic evaluation performed details on the formative testing performed details on the impact of the results to the final prototype Individual Marks (30%) 20 Research and Reference Use of research to support decision making (app ropriate use of citations and references) in relevant to: User Profiling Usability Goals and Competitive Analysis Design and Prototype Testing                Each member will be responsible for documenting the research section for one chosen usability engineering section identified above  A  A Note:  group of three will w ill only choose the first three sections for the individual component. Asia Pacific Institute of Information Technology Page 3 Level 2(Computing) HCIU Presentation: Demonstration of the final prototype/ability to explain the whole usability engineering process undertaken Overall achievement of the learning outcome: Understanding of the overall HCI consideration for the p roject Group Assignment 5 5 Performance Criteria: Criteria: Remarks Distinction Outstanding, comprehensive and clear explanation or implementation of the A: 70%+ criteria A quality piece of work giving full coverage of the criteria • • Credit B: 60-69% Credit C: 50:59% Pass D: 40-49% Marginal Fail E: 30-39% Fail F: 0-29% • Effective and well standard of criteria used with some minor limitations • Acceptable and sufficient of criteria used with some severe limitations • Some criteria used with major limitations • Insufficient and unclear of criteria used. • Major sections of criteria missing Asia Pacific Institute of Information Technology Page 4 Level 2(Computing) HCIU Group Assignment BE (HONS) IN COMPUTING In-course Assignment Information Sheet CE00306-2 Human Computer Interaction & Usability Assignment Interface Design Assignment Subject : Human Computer Interaction & Usability Intakes : PT1181/82 Date Assigned : 21 August 2013 Date Due Lecturer : 11 November 2013 : Ravi Sachdeva Submission : Softcopy & Hardcopy LEARNING OUTCOMES At the end of this assignment, you should be able to: 1. Show fundamental issues of human computer interaction and cost effective assessments of usability. 2. Apply common techniques in HCI to plan, investigate, model, synthesis and evaluate a small-scale prototype. Assignment Overview You are to complete one piece of intensive course work for the module HCIU which is worth 50% of the module overall marks. The incourse work is to be completed as a piece of cooperative and collaborative group work. You need to work in a team of 4/3 members. Asia Pacific Institute of Information Technology Page 5 Level 2(Computing) HCIU Group Assignment Topic of the Assignment: You are required to develop an interface of a Library Management System. The design should be made with respect to the HCI design guidelines. It should be an interactive application which can be developed using an authoring tool of your choice. Do note that the purpose of this assignment focuses on the user interface and what goes into the entire design process that will give it a certain look and feel. A fully functional system is  expected to be produced. n ot  However, some limited functionality (such as dummy output) is expected in order to demonstrate the ability of the system. Database backend are not necessary. First Stage At the initial stage of this project, the team members are to meet together and brainstorm for this  project. As a team, you are required to submit your proposal which includes the following requirements: You need to draw a scheme of work that shows how and when your team will perform the usability engineering activities (as identified on page 3 of this document) Your plan should include details of the tasks (including meetings) that will be involved and what deliverables you will produce as the usability project proceeds, including the final report itself. You are advised to include some spare time in your plan for unforeseen events e.g. one or more team members being absent for short periods. Deliverable: You will be e xpected to ‘walk through’ your plan with a module tutor during week 5 of the module (for up to 10% –   see the Marking Scheme in page 4). You will need to make a 10-minute appointment to do this, normally during on e of the usual timetabled slots. Once this proposal is approved then you and your team can move on to the second stage of the  project where design, implementation, documentation and presentation will be scheduled. Asia Pacific Institute of Information Technology Page 6 Level 2(Computing) HCIU Group Assignment Second Stage Your team will work through the following usability engineering activities: User Requirement User Profiling/Stakeholder analysis Task analysis   Usability Goals and Competitive Analysis Identifying usability principles used in the system Competitive Analysis   Prototype and Walkthrough Parallel design Storyboarding and description of each screen purpose and strategy behind its design   Testing of Design Heuristic evaluation Formative Testing   General Implementation Final presentation References    Complete documentation (maximum 10000 words) must be produced to contain all the activities that the development team went through in producing the system. Complete and detailed research is required for each activity. As this is a group assignment, it is expected that the usability engineering activities are to be carried out together as a team. Each member must demonstrate knowledge and ability to explain each activity and the justifications of any decision made. This will contribute to the individual marks during the presentation. Each member will be responsible for documenting the research section of one chosen usability engineering section. Throughout the development cycle, the team is required to discuss the progress of the project every two weeks. Documentation of the discussions is to be included as part of the submission together with a detailed workload matrix to show the participation of all group members. The workload matrix is to be signed off by each team member. Asia Pacific Institute of Information Technology Page 7 Level 2(Computing) HCIU Group Assignment Marking scheme Marks will be accorded to the team members for all work carried out in their respective section. The following are the marks that are to be awarded to each team member for the work done by the entire group. Group Marks (70%) 10 Plan Walkthrough 15 Critical Discussion and Application of User Requirements: To include the selection of data gathering methods the actual user profiling process performed discussions on task analysis conducted the impact of user profiling and task analysis on the design 15 Critical Discussion and Application of Usability Goals and Competitive Analysis: To include the selection of design principles the selection of usability goals competitive analysis the impact of the activities on the design 15 Critical Discussion and Application of Design and Prototype: To include  parallel design, peer to peer evaluation and its impact on the design. each screen purpose and strategy behind its design 15 Critical Discussion and Application on Testing: To include details on heuristic evaluation performed details on the formative testing performed details on the impact of the results to the final prototype Individual Marks (30%) 20 Research and Reference Use of research to support decision making (appropriate use of citations and references) in relevant to: User Profiling Usability Goals and Competitive Analysis Design and Prototype Testing                Each member will be responsible for documenting the research section for one chosen usability engineering section identified above Note : A group of three will only choose the first three sections for the individual component. Presentation: Demonstration of the final prototype/ability to explain the whole usability engineering process undertaken Asia Pacific Institute of Information Technology 5 Page 8 Level 2(Computing) HCIU Overall achievement of the learning outcome: Understanding of the overall HCI consideration for the p roject Group Assignment 5 Performance Criteria: Criteria: Remarks Distinction Outstanding, comprehensive and clear explanation or implementation of the A: 70%+ criteria A quality piece of work giving full coverage of the criteria • • Credit B: 60-69% Credit C: 50:59% Pass D: 40-49% Marginal Fail E: 30-39% Fail F: 0-29% • Effective and well standard of criteria used with some minor limitations • Acceptable and sufficient of criteria used with some severe limitations • Some criteria used with major limitations • Insufficient and unclear of criteria used. • Major sections of criteria missing Asia Pacific Institute of Information Technology Page 9 Level 2(Computing) HCIU Group Assignment Acknowledgement - Around a period of two months we were working hard to achieve our goal. We are strived hard to complete our assignment. Now after the completion of our group assignment we are happy to see the best results. Our goal was to give an outstanding and appreciating  performance. Though there were lots of problems we had to face but we all worked together and moved on and on. Today we are out with flying colours. First, we would like thank to APIIT INDIA to provide us the opportunity to do such an assignment. We are very much grateful to our Module Lecturer Mr. Ravi Sachdeva for her continuous support in the development of the assignment and have enabled us to complete our assignment on time. He was always there to listen and to give advice and He also taught us how to express our ideas. We greatly acknowledge the working contribution of Director Sir, who encouraged us and provided us with all kinds of facilities including Ultra modern Library and computer Lab. We would also like to thank all our friends, family and everybody else who helped us anyways in our assignment. Last and but not the least, I want to acknowledge all my friends and colleagues who supported us in our assignment. Group Member„s Name: Aakash Bathla(Group Leader) PT1182214 Kawal Deep Singh PT1183306 Shubham Sharma PT1181138 Asia Pacific Institute of Information Technology Page 10 Level 2(Computing) HCIU Group Assignment Certification: This is to Certify  that Group Consisting of Aakash Bathla (Group Leader) (PT1182214) Kawal Deep Singh (PT1183306) Shubham Sharma (PT1181138) Has Successfully Completed their Project named “LIBRARY MANAGEMENT SYSTEM” of the Module ”Human Computer Interaction and Usability” As Per Staffordshire University Guidelines and Under my Guidance. Mr. Ravi Sachdeva (Module Lecturer) APIIT SD INDIA Asia Pacific Institute of Information Technology Page 11 Level 2(Computing) HCIU Group Assignment Table of Contents Acknowledgement ……………………………………………………………………….. 10 Certification ………………………………………………………………………………. 11 Asia Pacific Institute of Information Technology Page 12 Level 2(Computing) HCIU Group Assignment Introduction: The Term HCIU stands for “Human Computer Interaction and User Interface ” .It is the study of interaction between user and Computer. HCIU is concerned with the design, evaluation and implementation of interaction computing Systems for human is and with the study of major  phenomena surrounding them. HCIU is a very broad discipline that encompasses different specialties with different concerns regarding computer development. As a group we are decided to develop an attractive and user friendly “LIBRARY MANAGEMENT SYSTEM”. It is one of the popular sites that can be seen by everyone. It has  become the necessity of every college and school. As this site is mainly used by student and library faculties, we are going to introduce a new interface which will be helpful to every computer user and it would not provide the majorfunctionalities but would also provide the user with the simplest interface and easily navigation to menus and sub-menus. The Site is being developed by keeping the following considerations in mind such as:  Effectiveness, Efficiency, Usability and Simplicity.  Understanding the key issues in the field of Huma n-Computer Interaction.  A System that can be easily understandable and navigated by the kids.  Designing and evaluating interfaces on the basis of relevant knowledge and appreciation of human capabilities. Asia Pacific Institute of Information Technology Page 13 Level 2(Computing) HCIU Group Assignment Workload Matrix: Aakash Bathla Kawal Deep Singh Shubham Sharma 33.3 33.3 33.4 33.3 33.3 33.4 33.3 33.3 33.4 1. User Requirement 1.1. User Profiling and data gathering 1.2. Stakeholder analysis 1.3. Task analysis 1.4. Documentation 100 2. Usability Goals and Competitive Analysis 2.1. Identifying usability 33.3 goals 2.2. Design principles 33.3 2.3. Competitive Analysis 33.3 2.4. Documentation 3. Prototype and Walkthrough 3.1. Parallel design 33.4 33.4 33.4 100 33.4 33.3 33.4 33.3 33.3 33.3 33.3 33.3 33.3 3.2. Storyboarding 3.3. Software prototyping 3.4. Documentation 33.4 33.3 33.3 100 4. Testing of Design 4.1. Heuristic evaluation 33.3 33.4 33.3 4.2. Formative Testing 33.3 33.4 33.3 4.3. Documentation 33.3 33.3 33.3 Asia Pacific Institute of Information Technology Page 14 Level 2(Computing) HCIU Group Assignment 5. General 5.1. Implementation 33% 33% 34% 5.2. Documentation Group Member Signature Aakash Bathla(PT1182214) ____________________ Kawal Deep Singh(PT1183306) ____________________ Shubham Sharma(PT1181138) ____________________ Asia Pacific Institute of Information Technology Page 15 Level 2(Computing) 1.0 HCIU Group Assignment User Requirements 1.1 User Profiling 1.1.1 What is User Profiling? The Process or act of “establishing and collecting the knowledge about the users related to any specific system of all the users who are expected to use the system and also of what these users want to do” can be termed as user profiling. In other words we can say that the user profiling is the activity of gathering data regarding intended user, either individuals, novice or casual or expert ones. Just designing appropriate would not help, since, users attribute may vary from place to place and may other factors too. User Profiling involves identifying user attributes like physical  proximities, background, preferences and skills, which may help in co-coordinating and  prioritizing user requirements. 1.1.2 Why we user Profiling? The purpose of user profiling is to gather information about the requirements from the users. We do user profiling to identify the interest of all the stakeholders who may affect or be affected by the system. Another Purpose of user profiling is to give adequate feedback or just to make the system enjoyable and satisfaction. We need to find out the demands from the user to achieve the goal of the system, because the system will fail if it;  Doesn‟t do what the user‟s needs.  Is inappropriate to the user. So that the system must match the user‟s task and must meet the user requirements Asia Pacific Institute of Information Technology Page 16 Level 2(Computing) HCIU Group Assignment User profiling plays a vital role in framing the system usable which is easy to learn, remember and easy to use. User Profiling is done so that it can aspire to the system to match the user‟s tasks and to meet the user requirements. Without proper User Profiling, the interface will fail if it does not know what the actual user require. The system will fail if it is not as per the requirement of user. In order to make the system, it is important to understand the capabilities and limitations of those we are designing for our users. User Profiling consists of three main things: User Profiling Users Goals Tasks 1.1.3 Process of User Profiling –   To know who are the users?  To know where is the task performed?  To know the relationship between the user and the data?  To know how often the tasks are performed?  To know what are the Time Constraints? Asia Pacific Institute of Information Technology Page 17 Level 2(Computing) HCIU Group Assignment 1. To know who are the users? Under this we have all the features related to the user like how the user look like, their  background, skills and all. Identify attributes of users -Physical Characteristics: It is related to the outer appearance of the user, like how the user looks like. It also signifies the age of the user. The user‟s ability and users disabilities like is the user is having any eye sighted problem for which he/she uses glasses. Its all related to the user outer appearance. -Background : Here it means the educational background of the user which shows upto what extent the user can understand the things, the social and religious background of the user which helps a lot in making the system. -Skills: In this we get a fair idea about the skills and task experience of the user. We get to know what the user knowledge and experience is and what kind of task the user can perform. -Preferences: Under this we can get to know how efficient the user is and how efficiently he/uses the system to meet his/her requirements. 2. To know where is the task performed? Under this we will have an idea about the place and the situation where the system has to work and according to which the system has to design because surrounding environment matters a lot in working of a system.  While standing, while sitting, in a crowded place, where the system is going to be used.  Are users under stress or they are in absolutely light mood while using the system.  Is there confidentiality required or need to hide some information  The working space of the user, what kind of lighting do they work under, the kind of  place they sit and work .All the things related to their surroundings.  Surrounding noise Asia Pacific Institute of Information Technology Page 18 Level 2(Computing) HCIU Group Assignment 3. To know the relationship between the user and the data? Under this we can collect the information about relationship between the user and the data: Personal Data: Is the data always accessed at same machine and personal to the user or not. Can anyone else use the same data or not. Do users move between or work on the same particular machine. Common Data: Is the data being used is personal to a user or common to all the users. Is the data passed sequentially between the users? 4. To know how often the task are performed? Under this we get to know the about the frequency of using the system to perform any task:  Frequent users remember more details so no much assistance is required for them. So the System is designed in same manner.  Infrequent users may need more help even for simple operations. So more and more steps and guidance is given for such types of users in the system. 5. To know what are the time constraints? Mainly time constraints deal with these Points:  What functions will users be in a hurry for and which functions can wait, positioning of functions as in the same manner so that will easy for the user to perform his/her task as  per his/her need.  Is there any timing relationship between the tasks like if this task is performed then within this much of time span the another task has to be done otherwise there will be time out or the page will expire. This all have to decide while designing the system. Asia Pacific Institute of Information Technology Page 19 Level 2(Computing) HCIU Group Assignment Classification of user on the basis of domain knowledge and expertiseThe entire user domain can also be divided on the basis of knowledge possessed by the intended users. They can be categorized as under- Novice User- These are the users who has either no or limited knowledge of the occupational task to be performed, and of computers and interface concepts. They are very new to the system and will need a simple and basic interface. They may include that domain of users that has no  prime knowledge of basic computer handling and software handling. But this domain will constitute very less numbers of users involved in present era of technology. Guidelines for Novice User: 1. All initiative should come from the computer- the novice may not know what is to be done. 2. Each required input should be brief- the shorter it is more likely it is to be remembered. 3. Input procedures should be consistent with user expectations-humans search for patterns and will generalize. 4. Help should always be available-online. 5. I here should be sufficient feedback-closure. Knowledgeable Intermittent Users- These are the users who understand the main concept of the task. They also have a broad knowledge of computers and interface concepts. These users may have problem in maintaining the system as they don‟t have a deep knowledge of the system. The users in the group come under the less frequent users group and hence may sometimes feel some problems in dealing with the system. Asia Pacific Institute of Information Technology Page 20 Level 2(Computing) HCIU Group Assignment Expert Frequent Users- These Users may include computer geeks. This user force may include the developers and engineers who all are often involved in developing computer applications. They are termed as frequent users, due to their tendency of maintaining close relations to computer world. These mostly use shortcuts to accelerate the works faster. 1.2 Human FactorsConsidering Human Factors is a potent part of constructing a design of any system. Knowing users‟ capability and restrictions is important for guiding the arrangement of controls and components of any system. Certain human factors effecting interface working are: 1. Physiology:- It mainly deals with physical build up or body parts of the users. It deals with the physical abilities and disabilities of the users. The design of system or interface is many a time affected by human physiology or built up factors. Hence, designers must take care of various techniques for users to access input and output modules. Physiology can be covered under three points:- Reaction Time: It is the response which an user takes to response for a action or an activity. It vary from one user to another one. Movement: It is related to the displacement of controls in any sp ecific system. Or it may be termed as the speed of accessibility of different components across the screens of game by the user. Disability: User may also possess some disability which may restrict them to make full use of system. Disease like Rheumatoid arthritis often restrict user from accessing interface containing too many buttons and splash screens. Hence, paper use of mouse Asia Pacific Institute of Information Technology Page 21 Level 2(Computing) HCIU Group Assignment control has been considered and tools like arrows keys will be used to handle input modules. 2. Cognition: Cognition is the scientific term for “The Process of thought” and it is  basically related to brain of human body. It is related with the aspect that how many things we can understand at a same time. It mainly deals with the human understanding, thinking, reasoning, problem solving capabilities, memory. It also deals with time span for which an individual can pay attention to a specific task. According to George Miller ‟s (1956) theory, 7±2 chunks of information can be held in short-term memory at any time. This concept must be followed while designing the interfaces for any system. 3. Perception: It describes perceiving power of users. It is the capabilities and limitation of visual processing and understanding how users perceive size and depth. While designing the system, care should be taken about all the human cognition ane  perception factors which could affect the output of the sytem.  It can be measured by mainly three laws:  Law of proximity: Describes that object near each other tend to be grouped together.  Law of Closure: Describes objects together are seen as a whole.  Law of Similarity: - Items that are similar tend to be grouped together. Asia Pacific Institute of Information Technology Page 22 Level 2(Computing) HCIU Group Assignment Stakeholder Analysis: Person, group or organization that has direct or indirect stake in an organization, because it can affect or affected by the Organisation„s actions, objectives, and  policies. Stakeholder analysis is a technique we can use to identify and access the importance of key people, groups of people, or institutions that may signifies influence the success of our activity or project. The technique can be used alone or with team members. The Stakeholder concept was first used in a 1963 internal memorandum at the Stanford research institute .It defined stakeholders as “those groups without whose support the organization would cease to exist” The four main categories of stockholders affecting are listed below: Primary Stakeholder : Users who directly uses the system are known as primary stakeholder. These users actually use all the resources of the system. They are the persons who are affected either positively or negatively due to the project. Secondary Stakeholder: Those who don‟t work on the system but need reports regarding system at regular interval of time or in other words we can say that who are interested in progress reports of system are kept under the category of secondary stakeholders. This may include  project managers, system managers etc. Tertiary Stakeholder: Those who are the owner of the system and who are investing money and their capital in development of the system comes under the category of tertiary stakeholders. i.e all who are interrelated with loss and profit of system comes under tertiary stakeholders or those who help in managing the system comes under this category. Facilitating Stakeholder: Those persons who are involved in designing, developing and maintaining the products are known as Facilitating stakeholders. Asia Pacific Institute of Information Technology Page 23 Level 2(Computing) HCIU Group Assignment Selection and Justification of the Stakeholder: I already discussed above that stakeholders are the people that are directly or indirectly affected by the organization action, objective and policies. Following are the steps we took to analyze our stakeholders 1. Identifying the stakeholders In this step we determined all the people who are affected by our work, who have influence or  power over it, or have an interest in its successful or unsuccessful conclusion. The identified stakeholders are librarian, students, teachers. Prioritize our stakeholders All the above mentioned people are somehow linked with our system in one way or the other. We can divide them into smaller groups on the basis of the power they have over the system and the interest these people have in our system. This way we created 4 groups with people having low power-low interest, low power-high interest, high power-low interest and high power-high interest. Thus the system can have following prioritization for their stakeholders: Asia Pacific Institute of Information Technology Page 24 Level 2(Computing) HCIU Group Assignment The stakeholders can be prioritized more precisely as follow: 1. Primary stakeholder: These are those who directly use the system and here the primary stakeholders are the librarian, student and faculty as they for whom the whole system is going to be developed. 2. Secondary stakeholder: These are the people who don‟t use or work on the developed system but they want the reports after every certain period of time and here for library management system the secondary stakeholders are director and accountant. 3. Tertiary stakeholder: These are the people who tell the developers to develop the system and here APIIT SD INDIA, Panipat is the owner of the system who is paying the developers to develop the system. 4. Facilitating: These are the developers who develop the system and maintain the system and here the students namely aakash bathla, shubham Sharma, kawal deep singh are the developers. Asia Pacific Institute of Information Technology Page 25 Level 2(Computing) HCIU Group Assignment Data Gathering Technique: Data collection is the process of gathering and measuring information on variables of interest, in an established systematic fashion that enables one to answer stated research questions, test hypothesis and evaluate outcomes. Data gathering is also defined as a type of tool that is used to gather information from particular company, organization or an y sort of a resource. Data gathering techniques can be divided in to two categories, qualitative and quantitative research. Qualitative research is used to explore and understand people‟s benefits experiences, attitudes and behavior and interactions. It is the most efficient and must be used whe never possible. Quantitative methods are most used in focus group and observation, where direct reference to the  people is required. Quantitative research refers to the data that can be represented with numerical values. It generate numerical data or data that can be converted into numbers. for example the national census, which counts people and households. Qualitative All research Quantitative ultimately has a qualitative There is no such thing as Qualitative data. Everything grounding. is either 1 or 0. Recommended during early phases of research Recommended during latter phases of research  projects.  projects. Qualitative data is more “rich”, time consuming, Quantitative data is more efficient, able to test and less able to be generalized. hypothesis, but may miss contextual details. Data is in the form of words, pictures or objects. Data is in the form of numbers and statistics. Asia Pacific Institute of Information Technology Page 26 Level 2(Computing) HCIU Group Assignment Why do data collection: 1. To decide appropriate method of data collection to use. First we must know;  What data we need to achieve the objectives?  From whom do you need to collect it?  What is the most appropriate way of collecting data in the organization? 2. Develop clear objective  Know what we want to achieve  Know the organization  Identify the stakeholder 3. Determine scope and resource allocation  Coverage of the organization  Estimate the level of human, financial, physical and technical resources. 4. Choose methodology  Data Gathering(Questionnaire)  Data analysis and evaluation 5. Develop communication strategy  Communication before, during and after  Communication of findings and recommendations  Communication of implementation of recommendations. Asia Pacific Institute of Information Technology Page 27 Level 2(Computing) HCIU Group Assignment Steps in data gathering: 1. Schedule initial visit to user site. 2. Gather and read background materials 3. Establish data gathering objectives. 4. Determine what data gathering techniques to use 5. Identify contact persons 6. Schedule data gathering activities. 7. Assign to data gathering teams. 8. Identify deliverables. Data Gathering Techniques: There are various ways of data gathering techniques. We discussed about four techniques which are;  Interview  Questionnaire  Observation  Focus Group Interview Interview is one of the most important ways to gather information and create contents for a story. Interviews are conducted on one-on-one or small group of people. The purpose of an interview are to become familiar with different types of interviews, To understand when interviews might  be useful for the evaluation, and to identify the components of a good interview. Asia Pacific Institute of Information Technology Page 28 Level 2(Computing) HCIU Group Assignment Types of Interview: 1. Structured Interview 2. Open-Ended Interview 3. In-Depth Interview Structured Interview: Sometimes referred to as patterned interview. Interviews that use  predetermined categories of answers. The main purpose of the structured interview is to  pinpoint job skills that are essential to the position. Open- Ended Interview:   Broad Questions area asked in a predetermined manner allowing for free-flowing conversation. Can be used both to give and receive information. In-Depth Interviews : An In-depth Interview is a conversation with an individual conducted by trained staff that usually collects specific information about o ne person. When to use Different Types of Interviews: Structured Interviews  Suitable for short, non-sensitive topics  Can address program processes and subjective response to program outcomes.  May be useful for needs assessments and satisfaction surveys. Open-Ended and In-Depth Interviews  Used to gather detailed information, opinions and experiences and to thoroughly document processes.  Help to make connections between the program impact and other aspects of participants‟ lives. Asia Pacific Institute of Information Technology Page 29 Level 2(Computing) HCIU Group Assignment Advantages Of Interviews: 1. Enables us to learn about things that can-not be directly observed. 2. Add an inner perspective to outward behaviors. 3. Increase Accuracy of response. 4. Respondents can raise concerns 5. Enables Modification to lines of inquiry 6. The interviewer can probe deeper into a response given by an interviewee. Disadvantages of Interviews: 1. It is time consuming. 2. The Interviewer may be biased and ask close questions. 3. Quality of information obtained is largely dependent upon the interviewer. Questionnaire /Survey: Questionnaire is a document containing a set of questions regarding the information that needs to  be gathered, and it allows the analyst to collect information and opinion from respondents. The  purposes of a questionnaire are to understand the survey would be useful for the evaluation and to learn about the components of a good questionnaire/survey. Closed-Ended Questions: Question that give the respondent a choice of answers to select from. Open-Ended Questions: Questions that allow the respondent to write an answer in his/her own words. Asia Pacific Institute of Information Technology Page 30 Level 2(Computing) HCIU Group Assignment Advantages of Questionnaire: 1. The responses are gathered in a standardized way, so questionnaires are more objective, certainly more so than interviews 2. Generally it is relatively quick to collect information using a questionnaire. However in some situations they can take a long time not only to design but also to apply and analyze. 3. Potentially information can be collected from a large portion of a group. This potential is not realized, as returns from questionnaires are usually low. However return rates can be dramatically improved if the questionnaire is delivered and respond to in time. Disadvantages: 1. Questions may be misunderstood by respondents. 2. Responses to closed-ended questions provide limited depth. 3. Quantitative analysis is less meaningful when the sample size is small. 4. Survey use requirements an understanding of survey d esign and statistics. Observation Observation method is a technique in which the behavior of research subjects is watched and recorded without any direct contact. It is a qualitative method that provides descriptive information about what happens in a program event, Including the environment or context, activities, processes and discussions. Asia Pacific Institute of Information Technology Page 31 Level 2(Computing) HCIU Group Assignment Types and Using Observation methods This method can be independently or in combination with other methods of a job analysis. There are three methods of job analysis based on observation, which are:  Direct observation:  This method observes employees in the performance of their duties, recording observation as they are made.  Work Method Analysis:   This method is used to describe manual and repetitive  production jobs and is used by industrial engineers to determine standard rates of  production, to set pay rates. It includes time and motion study and micro-motion system.  Critical Incident Technique:   Though they employ the same method, these methods differ in terms of who the observing, Advantages of Observation: 1. Firsthand observation 2. Simple to use 3. Verifies data from other sources 4. Useful for manual and psycho-motor tasks. Disadvantages of Observation: 1. Time Consuming 2. May bias worker performance 3. Small sample size 4. Requires skilled observer 5. Validity and reliability may be problematic. 6.  Not useful for jobs consisting on mostly mental tasks. Asia Pacific Institute of Information Technology Page 32 Level 2(Computing) HCIU Group Assignment Focus Group: Focus groups present a unique opportunity to a group of end-users to discuss their needs, objectives and perceptions in an interactive environment. The opinions and statements of the respondents enable one to derive strategic information and draw interesting conclusions. Conducting a Focus Group The seven basic steps for conducting a focus group are: 1. Determine research objectives 2. Develop a discussion format 3. Choose and screen participants 4. Select a moderator 5. Convene the focus group meeting 6. Collect and analyze the data 7. Make a presentation To improve the effectiveness of the focus group, a special facility, consisting of a meeting room with a round or oval table to enhance communication among the respondents, should be used. Desirable Qualities of moderator The moderator must lead the discussion and ensure that all the predetermined objectives of the interview are met, while making sure that no personal bias affects the course of the interview. Some of the desirable qualities are:  Must be well-informed in the nuances of the industry being discussed for a better understanding of the discussion.  Must be able to encourage members of the group to discuss concepts in greater detail. Asia Pacific Institute of Information Technology Page 33 Level 2(Computing)  HCIU Group Assignment Must be able to encourage a debate among the respondents to generate deeper discussions. However, he/she must not allow the interview to degenerate into an argument.  Must encourage the involvement of all the members in the group.  Must be adaptable. The moderator should commit the session‟s questionnaire to memory and allow the session to flow smoothly without enforcing an arbitrary question order.  Must exhibit significant degrees of empathy with the group, while maintaining control over the interviews. Advantages of focus group 1. Opinions or ideas of the individual group member can be taken and defined by the group, resulting in more accurate information. 2. A snowballing effect can occur, causing the ideas of individual members of the group to be passed around the ground, gathering both momentum and detail. 3. Focus group interviews are generally more interesting to the respondent than individual interviews. As a result, answers are likely to be longer and more revealing. 4. As the questions of the moderator are directed at a group rather than individuals, the degree of spontaneity of resultant answers is often greater in a focus group interview. Disadvantages of focus group 1. Structuring a random sample is a complicated task. The responses of the participants in the interview are likely to be different from those that did not participate. Therefore, nonresponse can be a serious problem. 2. Focus group is generally costlier than other end -user interview alternatives. Asia Pacific Institute of Information Technology Page 34 Level 2(Computing) HCIU Group Assignment 3. The moderator can introduce significant biases into the proceedings, should he/she fail to ask certain questions or delve deeply into specific areas. 4. Skilled moderators are difficult to find, and when their services are available, they are often expensive. Selection and justification of a chosen data method Any project or task requires a healthy amount of data. Based on this data, the team can induce its work on the project. Data gathering is simply collecting information is related to a project or task from the user or any other sources. Mainly there are five techniques for collecting or gathering information.  Questionnaires  Interviews  Workshops/Focus Group    Naturalistic observation Studying documents The requisites of system being developed significantly depend upon the targeted users and the conditions provided to the system of online library management system when is embryo stage. Moreover, when it comes to the interface designing, It becomes all the more potent to consider user expectations to make the system a popular entity among user community. Hence in order to determine the user requirements and considering the market demands, designers often follow various data gathering techniques. Asia Pacific Institute of Information Technology Page 35 Level 2(Computing) HCIU Group Assignment Data Gathering techniques we chose: Since we have to design a online library management system project for College, Our project includes large number of users from places which are geographically as well as culturally apart. In this situations questionnaire s can be good op tion for collecting valuable data. We will prepare printed as well as online questionnaires q uestionnaires in order to reach large community. Here‟s a small sample of our questionnaire 1. For how many years are you using your current Library management system? a.) 0 year  b.) < 1 year c.) 1-5 year d.) > 5 Year 2. How do you grade performance of your present Library management system? a.) 100%  b.) 50%-70% c.) 70%-99% d.) Can‟t say 3. In the Past 10 Years, How many times did your library go through LMS Migration? a.) 0 time  b.) 1 time c.) More than once 4. Why did your library take a decision to migrate from earlier Library Management System? a.) Cost Factor –  Factor –  Maintenance  Maintenance Asia Pacific Institute of Information Technology Page 36 Level 2(Computing) HCIU Group Assignment  b.) Quality Improvement c.) Administration reasons d.) Economic Reasons e.)  New Feature if any_________ 5. Which background color will be best for the online library management system? a.) Colorful  b.) Colorless c.)  Not sure 6. Are you agree, that there must be some facility for the disable person in Library management system? a.) Yes  b.)  No c.)  Not Sure 7. Which language is suitable for library management system? a.) English  b.) Hindi c.) France d.) Any Other please specify___________________________ 8. Which font you like most? a.) Times new Roman  b.) Georgia c.) Arial Black d.) Other Asia Pacific Institute of Information Technology Page 37 Level 2(Computing) HCIU Group Assignment 9. How often do you visit your college library? a.) Daily  b.) Thrice Weekly c.) Weekly d.) Monthly e.) Rarely 10. Are you comfortable with the library catalogue system? a.) Most comfortable  b.) Comfortable c.) Comfortable to a little extent d.)  Not at all comfortable 11. Do you always use the internet? a.) Yes  b.)  No c.) Sometime Questionnaire Analysis Conclusion on questionnaire After analyzing the resultant data of the user we find that we should create the online library management system for the students and the faculty. The language of the online library management system should be in English and the user must want their personal account in which they can easily view the details of him/her. In online library management system there must be something for the disable person through which they can easily use the online library Asia Pacific Institute of Information Technology Page 38 Level 2(Computing) HCIU Group Assignment management system, like as for a blind person there must be sound. We change the current library management system from older to newer one on ly because of Quality Improvement. Impact on Design Question 1 For how many years are you using your current Library management system? Analysis 0 Year-10%, <1 Year- 60%, 1-5 Year-15%, >5 Year-60% Impact Most of the users are under 1Year 15% 10% 0 Year 15% < 1 Year 1-5 Year >5 Year 60% Question 2 How do you grade performance of your present Library management system? Asia Pacific Institute of Information Technology Page 39 Level 2(Computing) HCIU Group Assignment Analysis 100%-(10%),50%-70%-(10%),70%-99%-(70%),Can‟t say(10%) Impact Grade performance of our system is 10% 10% 10% 100% 50%-70% 70%-99% Can't say 70% Question 3 In the Past 10 Years, How many times did your library go through LMS Migration? Analysis Impact Asia Pacific Institute of Information Technology Page 40 Level 2(Computing) HCIU 10% Group Assignment 10% 0 time 1 time more than once 80% Question 4 Why did your library take a decision to migrate from earlier Library Management System? Analysis Impact 5% 5% Cost Factor 15% Quality Improvement Economic Reasons Administration reason Any Other 70% Asia Pacific Institute of Information Technology Page 41 Level 2(Computing) Question 8 HCIU Group Assignment Which background color will be best for the online library management system? Analysis Impact 10% Colorful Colorless 30% Not sure 60% Question 9 Are you agree that there must be some facility for the disable person in Library management system? Analysis Impact Asia Pacific Institute of Information Technology Page 42 Level 2(Computing) HCIU Group Assignment 10% Yes 30% No Not sure 70% Question 10 Which language is suitable for library management system? Analysis Impact Asia Pacific Institute of Information Technology Page 43 Level 2(Computing) HCIU Group Assignment 5% 5% English 20% Hindi France Any Other 70% Question 11 Which font you like most? Analysis Impact 20% Times New Roman Georgia 10% Arial Black 60% Any Other 10% Asia Pacific Institute of Information Technology Page 44 Level 2(Computing) HCIU Question 12 Group Assignment How often do you visit your college library? Analysis Impact 8% 10% Daily Thrice Weekly Weekly 60% 30% Question 13 Monthly Rarely Are you comfortable with the library catalogue system? Analysis Impact Asia Pacific Institute of Information Technology Page 45 Level 2(Computing) HCIU Group Assignment 8% 10% Most Comfortable Comfortable Comfortable to a little extent 60% 30% Question 14 Not at all Comfortable Do you always use the internet? Analysis Impact Asia Pacific Institute of Information Technology Page 46 Level 2(Computing) HCIU Group Assignment 10% Yes No 30% Sometime 60% Knowledge about user Students:Librarian:- Task Analysis Task analysis is the process of way people performing their jobs: The things they do, the thing they act on and the things they need to know. It is process in which task structure is analyzed. Critical elements and potential usability issues are identified. It is a method/set of methods for understanding the tasks, user carry out with a product/system. The key terminologies involved in task/analysis are goal and task. Goal: The state that the human wishes to achieve. Asia Pacific Institute of Information Technology Page 47 Level 2(Computing) HCIU Group Assignment Task: The activities required in order to bring abo ut the state the human wishes to achieve (the goal). Purpose of task analysis 1. Determine the goals and objectives 2. Define and describe in detail the tasks and sub tasks to be performed. 3. Specify the knowledge type(declarative, structural and procedu ral knowledge) that characterize a task. 4. Select outcomes that are appropriate for the development. 5. Prioritize and sequence tasks. 6. Determine activities and strategies. 7. Select appropriate media environments. 8. Construct performance assessments and evaluation. Three potential uses of task analysis in the design process Task Analysis Existing system  New System Related system Task Analysis  New System Related system Asia Pacific Institute of Information Technology Page 48 Level 2(Computing) Related system HCIU Task Analysis Group Assignment  New System Task synthesis Hierarchical Task analysis HTA is a task analysis technique which involves some form of task decomposition to express a whole task into different subtasks. HTA is a commonly used means of breaking tasks down into a hierarchy of goals Operations and plans. The sub-task are then further divided into sub-tasks when are then grouped as plans that specifies how the tasks might be performed in an actual situation. The output of HTA are a hierarchy of tasks and subtasks and also plans describing in what order and under what conditions subtasks are performed. Goal: It describes what the user wants to achieve  Metaphors:- Metaphors are the conceptual model that has been developed to be similar in some way to the aspects of a physical entity. A metaphor is a figure of speech that constructs an analogy between two things or ideas; the analogy is conveyed by the use of metaphorical word in place of some other word. Benefits of using metaphor  Easier to learn because it is familiar to user.  Enables learning by building upon existing knowledge. Asia Pacific Institute of Information Technology Page 49 Level 2(Computing) HCIU  Provides the powerful way of learning the complex ity of a system.  A short cut of complete tasks. Group Assignment Selection and justification of task analysis Goals: We have to keep this thing in our mind that the design should be interactive and the users will not get distracted, confused while accessing the online library management system. Goals of our system when librarian uses the system: 1. Login 2. Add/Remove Books 3. Add/Remove Members 4. Issue Books 5. Renewal Books 6. Return Books 7. Search Books 8. Logout Goals of our system when student uses the system 1. Login 2. Search books 3. Display status of books borrowed by him 4. Logout Asia Pacific Institute of Information Technology Page 50 Level 2(Computing) HCIU Group Assignment When student uses the system HTA OF LOGIN 0.0 LOGIN 1.0 Open the website 2.0 Click for Login as Student 3.1 Enter Username 3.0 Fill the form 3.2 Enter Password 4.0 Click submit button 3.3 Forgot Password Plan 0.0 Do 1.0 then 2.0 then do 3.1, 3.2, 3 randomly do 1.4 Plan 3.0 If user forgot 3.1 and 3.2 then go to 3.3. Task Analysis of Login Task Critically Difficulty Frequency Open Website H L H Click on Login H L H Fill form H M H Submit H L H Assumptions for Login Asia Pacific Institute of Information Technology Page 51 Level 2(Computing) HCIU Group Assignment The person who logged in should have little idea about the online library management system. HTA OF SEARCH 0.0 Search Books 1.0 Open the website 2.0 Click for login as student 3.0 Login form 3.1 Enter username 3.2 Enter Password 4.0 Click Search books 3.3 Forgot Password 4.1 Click on search by book id 4.2 Click on search by book name 4.3 Click on search by author name Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 3.1 and 3.2 then do 4.0 then 4.1 or 4.2 or 4.3. Task Analysis of Search Book Task Critically Difficulty Frequency Open Website H L H Click on Login H L H Fill form H M H Search Book H M H L H Submit H Asia Pacific Institute of Information Technology Page 52 Level 2(Computing) HCIU Group Assignment Assumptions for Search Book The person who logged in should have idea about the book name or book id or author name. HTA OF DISPLAY STATUS 0.0 Display Status 1.0 Open the website 2.0 Click for login as student 3.0 Login form 3.1 Enter username 3.2 Enter Password 4.0 Click Display Status 5.0 Logout 3.3 Forgot Password Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 3.1 and 3.2 then do 4.0 then do 5.0. Task Analysis of Display Status Task Critically Difficulty Frequency Open Website H L H Click on Login H L H Fill form H M H H L H L H Display Status Submit H Asia Pacific Institute of Information Technology Page 53 Level 2(Computing) HCIU Group Assignment When librarian use the system HTA OF LOGIN 0.0 LOGIN 1.0 Open the website 2.0 Click for Login as Student 3.1 Enter Username 3.0 Fill the form 3.2 Enter Password 4.0 Click submit button 3.3 Forgot Password Plan 0.0 Do 1.0 then 2.0 then do 3.1, 3.2, 3 randomly do 1.4 Plan 3.0 If user forgot 3.1 and 3.2 then go to 3.3. Task Analysis of Login Task Critically Difficulty Frequency Open Website H L H Click on Login H L H Fill form H M H Submit H L H Asia Pacific Institute of Information Technology Page 54 Level 2(Computing) HCIU Group Assignment Assumptions for Login The person who logged in should have little idea about the online library management system. HTA OF ADD/REMOVE BOOK 0.0  ADD/REMOVE BOOK 1.0 Open the website 2.0 Click for login as Librariant 3.0 Click Add/Remove Book 4.0  Add/Remove Book Form 4.1 Fill Basic details of book 4.2 Click Add Book 5.0 Logout 4.3 Enter Book Id 4.4 Click Remove Book For add Book Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 4.0 then do 4.1 then do 4.2 then do 5.0. For Remove Book Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 4.0 then do 4.3 then do 4.4 then do 5.0. Task Analysis of Add/Remove Book Task Critically Difficulty Frequency Open Website H L H Do Login H L H Fill Add/Remove H M H Book Form Asia Pacific Institute of Information Technology Page 55 Level 2(Computing) HCIU Submit Group Assignment H L H Assumptions for Add/Remove Book The librarian know the book id of the book which he want to delete the book. HTA OF ADD/REMOVE STUDENT 0.0  ADD/REMOVE STUDENT 1.0 Open the website 2.0 Click for login as Librariant 3.0 Click Add/Remove Student 4.0  Add/Remove Student Form 4.1 Fill Basic details of Student 4.2 Click Add Student 5.0 Logout 4.3 Enter Student Id 4.4 Click Remove Student For add Student Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 4.0 then do 4.1 then do 4.2 then do 5.0. For Remove Student Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 4.0 then do 4.3 then do 4.4 then do 5.0. Task Analysis of Add/Remove Book Task Critically Difficulty Frequency Open Website H L H Do Login H L H Asia Pacific Institute of Information Technology Page 56 Level 2(Computing) HCIU Fill Add/Remove Group Assignment H M H H L H Book Form Submit Assumptions for Add/Remove Student The librarian know the book id of the book which he want to delete the book. HTA OF SEARCH BOOK 0.0 Search Books 1.0 Open the website 2.0 Click for login as student 3.0 Login form 3.1 Enter username 3.2 Enter Password 4.0 Click Search books 5.0 Logout 4.2 Click on search by book name 4.3 Click on search by author name 3.3 Forgot Password 4.1 Click on search by book id Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 3.1 and 3.2 then do 4.0 then 4.1 or 4.2 or 4.3 then do 5.0. Task Analysis of Search Book Task Critically Asia Pacific Institute of Information Technology Difficulty Frequency Page 57 Level 2(Computing) HCIU Group Assignment Open Website H L H Click on Login H L H Fill form H M H Search Book H M H L H Submit H Assumptions for Search Book The person who logged in should have idea about the book name or book id or author name. HTA OF ISSUE BOOK 0.0 ISSUE BOOK 1.0 Open the website 2.0 Click for login as Librarian 4.0 Fill Issue Book Form 3.0 Click Issue Book 4.1 Fill Basic details of book 4.2 Fill Basic Details Of Student 5.0 Logout 4.2 Click Issue Book Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 3.1 and 3.2 then do 4.0 then 4.1 or 4.2 or 4.3 then do 5.0. Task Analysis of Issue Book Task Critically Difficulty Frequency Open Website H L H Do Login H L H Click Issue Book H L H Asia Pacific Institute of Information Technology Page 58 Level 2(Computing) HCIU Fill Requirements for Group Assignment H M H L H Issue Book Submit H Assumptions for Issue Book The librarian knows the book details to be issued and the student details to whom the book is to  be issued. HTA OF RENEW BOOK 0.0 RENIEW BOOK 1.0 Open the website 2.0 Click for login as Librarian 4.0 Fill Reniew Book Form 3.0 Click Reniew Book 4.1 Fill Basic details of book 4.2 Fill Basic Details Of Student 5.0 Logout 4.2 Click Submit Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 3.1 and 3.2 then do 4.0 then 4.1 or 4.2 or 4.3 then do 5.0. Task Analysis of Renew Book Task Critically Difficulty Frequency Open Website H L H Do Login H L H Click Issue Book H L H Fill Requirements for H M H Renew Book Asia Pacific Institute of Information Technology Page 59 Level 2(Computing) HCIU Submit Group Assignment H L H Assumptions for Renew Book The librarian knows the book details to be Renew and the student details to which the book is to  be renewed. HTA OF RETURN BOOK 0.0 RETURN BOOK 1.0 Open the website 2.0 Click for login as Librarian 4.0 Fill Return Book Form 3.0 Click Return Book 4.1 Fill Basic details of book 4.2 Fill Basic Details Of Student 5.0 Logout 4.2 Click Submit Plan 0.0 Do 1.0 then 2.0 then do 3.0 then 3.1 and 3.2 then do 4.0 then 4.1 or 4.2 or 4.3 then do 5.0. Task Analysis of Return Book Task Critically Difficulty Frequency Open Website H L H Do Login H L H Click Return Book H L H Fill Requirements for H M H L H Return Book Submit H Assumptions for Return Book Asia Pacific Institute of Information Technology Page 60 Level 2(Computing) HCIU Group Assignment The librarian knows the book details to be Returned and the student details who returned the  book. Design and Prototype: Description: Designing is achieving goals within constraints. It helps us tp focus on certain things. the main goal of designing to get the overview of what we are trying to develop, for whom we are trying to develop and do we want to develop. The constraints that are kept in mind while designing could how designing should be done, what should be done, what would be the cost and timing of designing and other issues. There are two types of design: 1. Conceptual Design: It is a basic foundation that defines the structure of the system, including the functional elements of the product, their relationship an d the system  behavior. Conceptual design tells us what and how the system is going to behave. 2. Physical Design: It shows the actual look of the screen and details of the designing example: Screen, Icons, Graphics, menus. Card Sorting: Introduction: Card sorting is a technique that many designers use as a design method to structure the  product or the system. This technique increases the system‟s finding capability. It is a way to involve users in grouping similar elements under a single category Card sorting is quick, inexpensive and a reliable method to structure our website. There are basically two types of card sorting techniques. 1. OPEN- CARD SORTING : It is grouping similar elements under one category. The  participants are given cards showing the site contents. Then, they are asked to sort/ group cards Asia Pacific Institute of Information Technology Page 61 Level 2(Computing) HCIU Group Assignment in the order in which they find it easy to handle. This sorting is usually done, when the system is wholly new, the designer and doesn‟t have any pre- requisites for it. This technique is generative, exploring new ideas. 2. CLOSED – CARD SORTING: The best design is searched not a particular element. The  participants are given cards with pre grouped site contents. They are than asked to find the best among those groups. This sorting is usually done, when the similar kinds of design are available to us. This technique is evaluative, it is basically used to judge whether a given set of category  provides an effective way to organize a given collection of content. Activity of Card Sorting: It is open card sorting. The design team has conducted the card sorting for the menus of our website. Here 4 menus/cards were distributed among the users and were asked to group them logically. a.) Home  b.) Administrator c.) Library Member d.) Book Details e.) About Us f.) Contact Us Result of Card Sorting(Menus): Sorting by Sorting by Sorting by Sorting by Sorting by Sorting by user 1 user 2 user 3 user 4 user 5 user 6 Asia Pacific Institute of Information Technology Page 62 Level 2(Computing) HCIU Group Assignment A A A B A A B C B A B C C B C D C B D D D E D E E E E C E D F F F F F F Here, from the above sorting of menus, designers has found that the maximum no. of user has selected the sorting like A, B, C, D, E, F. So, from the above Card Sorting Technique designer has Selected A, B, C, D , E, F Sorting. Activities of Card Sorting 2(Header) Here, four sketches of headers have been made and shown to six users, to understand their likes, dislikes and needs. The user will choose the best design among these sketches, which user wants to be implemented into the website on the basis of background, color, font, menu location and many others. The design team has done card sorting for the header of our website. Here we have shown 4 headers/ cards. (A) (B) (C) (D) Results Of Card Sorting (Header): Sorting By Sorting By Sorting By Sorting By Sorting By Sorting By Sorting By User1 User2 User3 User4 User5 User6 User7 D A D C B D D Here, from the above sorting for the header, designer has found that the maximum number of users has selected the Card D for design. So, from the above Card Sorting Technique designer has selected Card D. Asia Pacific Institute of Information Technology Page 63 Level 2(Computing) HCIU Group Assignment 10.3. Parallel Design Sketches 10.3.1. Introduction In parallel design technique, several people o r the members of the project create an initial design from the same set of requirements. Each member wo rks independently, and when finished, shares his concepts with the group. These designs work because:   The designer is able to get variety of solutions (ideas and concepts) of the problem. It also gives some extent of assuredly that best design and concept is going to be integrated into our system.  It gives last views in a short span of time. Parallel design can be broken down into different steps:  Design independently  Present all the designs  Evaluate the designs  Implementing the design Parallel Design 1 Parallel Design 2 Parallel Design 3 Parallel Design 4 Participatory Design The design which is based on user requirements or user preferences .It is also defined as an approach to design that attempts to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure that the product designed Asia Pacific Institute of Information Technology Page 64 Level 2(Computing) HCIU Group Assignment meets their needs and is usable. Participatory Design is an approach which is focused on  processes and procedures of design and is not a design style. Here the final design is chosen after discussion between all team members. From each of the parallel sketches, best features are taken and implemented into the final design. From parallel sketch one, menubar has been taken, from design 2, background color has been selected, from design 3, slideshow has been chosen and from design4, header has been chosen .The final design is fulfilling all the major design principles.  The home page is achieving visibility here the designer has placed the name of shop at the top middle position. So that whenever any user opens the website, he gets to see what this website is all about.  An appropriate colour combination, colour contrast, font size and tooltips is used, to enhance the visibility of the controls as well as ma ke the interface consistent.  In this design, changes in the colour/ pointer of the buttons on the click or hover event has also been suggested, so this design will also be able to achieve feedback.  The metaphors used in the menu bar are also giving the feedback, that what is the use of  particular menu option.  In the top-left corner of the screen, there will be the login information about the user, so that whenever he wants to login/ logout, he can do it instantly. So through this design designer is able to achieve mapping also.  The designer has provided the help option, if the user (novice) wants to know what exactly the controls are meant for. Hence affordance is achieved (know the properties of the object by just looking at it). Prototyping: It is another kind of method which is used to acquire feedback from the users. Prototype is a partial representation of a design that allows users to interact with it and to explore its suitability.  Prototyping reduces development time and development costs. It also includes user satisfaction. So there are fewer chances of website degradation/ unapproved.  It increases the communication between the team members as they discuss what exactly they want in their system. Asia Pacific Institute of Information Technology Page 65 Level 2(Computing)  HCIU Group Assignment Very useful for user testing as prototyping act as a dummy model that defines the system so the user is able to tell their needs.  It makes it possible to get a formal approval of the design from both programmers and the client before we proceed to the development stage There are two types of prototyping: 1.) Low-Fidelity Prototyping 2.) High- Fidelity Prototyping Low-Fidelity prototyping:   It is done at the early stages of the design process and hence it reveals very little features of the final product. It provided limited or no functionality. They are cheap and quick to produce. They are good for considering early design issues. Examples of Low-fidelity prototypes are storyboarding and index cards. Storyboarding: It is a sketch or a graphical representation of the outside system, which shows how a user wants a screen to appear after being developed. It is designed by the designer itself without the use of any computer aids on a white sheet of paper. It basically tells the whole story of our website in the graphical form. The whole story is divided into different screens. In low fidelity prototyping, storyboarding is selected because:  It requires team work.  It gives a genuine feedback, so that designer can enhance its features.  It is cheap, easy to design, less time consuming,  Easy to make changes  It provides a way for high fidelity prototyping. The storyboards made before designing the online library management system are as follows. 1. Homepage Asia Pacific Institute of Information Technology Page 66 Level 2(Computing) HCIU Group Assignment 2. Login Page Asia Pacific Institute of Information Technology Page 67 Level 2(Computing) HCIU Group Assignment 3. About us Asia Pacific Institute of Information Technology Page 68 Level 2(Computing) HCIU Asia Pacific Institute of Information Technology Group Assignment Page 69 Level 2(Computing) HCIU Group Assignment 4. Contact Us Asia Pacific Institute of Information Technology Page 70 Level 2(Computing) HCIU Group Assignment 5. Student/Faculty Asia Pacific Institute of Information Technology Page 71 Level 2(Computing) HCIU Group Assignment 6. Librarian Asia Pacific Institute of Information Technology Page 72 Level 2(Computing) HCIU Group Assignment 7. Feedback form: High Fidelity Prototyping:  It is fully interactive, functional detail of the system. This prototype can also be said as sample final design. It is an expensive prototype and it good for sales and marketing of the product for future. Users can operate on the prototype, or even perform some real tasks with it; they faithfully represent the interface to be implemented in the product. They enable wide range of usability issues, quality attributes and impress management. It will include screen designs. Example of high- fidelity prototypes is software prototyping, solid form models. Asia Pacific Institute of Information Technology Page 73